by Maria Grace
These  days, most of our evening entertainment centers around electricity:  television, video games, internet, even our lighting is almost entirely  electric. If the power goes out, we grow agitated, wondering what we are  supposed to do to keep ourselves entertained until the power comes back  on.
In  the days before electricity, evenings, particularly winter evenings  which kept families indoors with poor lighting, proved challenging for  entertainment. Consequently, young ladies were often accomplished  musicians and called upon to entertain their fellows in song. Cards were  also popular, but often could only accommodate a small group at a time.  To include larger groups at once, house parties turned to parlor games  to while away the long evening hours.
Rachel Revel, spinster, published a book in 1825, ‘Winter Evening Pastimes or The Merry Maker’s Companion’  that offers guidelines for various amusements suitable for genteel  company in the drawing room.  Many of the games are somewhat familiar,  though we often consider them children’s games rather than adult  pastimes. Even more interesting is the way that normal, strict social  conventions might have been bent or even ignored for the sake of the play.
Some games allowed for the potential of physical touch that would earn censure in other contexts.
Buffy Gruffy  is recommended as a fit substitute for Blindman’s buff for those good  folks whose nerves could ill support the racket of the legitimate  Blind-man's Buff, or were afraid of having their toes trod on, or their  furniture bruised and battered.   One player, with a blindfold over the  eyes, stands in the middle of the room. The others arrange their chairs  in a circle and silently trade places. Someone claps to start the game.  The blindfolded person passes around the chairs and stops in front of  one. The player may use his knees to determine if someone is sitting in  that chair, physical contact generally not permitted in polite social  contexts, especially between gentlemen and ladies.
The  blindfolded player begins questioning the seated player who answers  while disguising their voice as much as possible. Here is an excellent  opportunity for an individual to mock someone they do not like all under  the guise of polite hilarity. After three answers, the blindfolded  player must guess who they have questions. If they are correct, the  seated player takes the blindfold and play begins anew.  Else, the  blindfolded player moves on to question another.
Others  games opened the possibility for people to say things most shocking. I  can easily imagine a group of young ladies or young men conspiring  together to cause their friends to say very surprising things in the  course of this game.
Cross Questions and Crooked Answers:  Players are seated in a circle. The starting player asks his   right-hand neighbor a question, as for example, " What is the use of a  cat?" The person interrogated might answers, " To kill the rat, that ate  the malt, that lay in the house that Jack built,'' or some other  similar and somewhat ridiculous response. The player who has answered  then turns to their neighbor and asks their own question, perhaps " What  is the use of a looking-glass?" to which the answer might be “To  reflect our perfect likeness.” 
The play continues around the circle with each player recalling the question they have asked and the answer they have given for at the end each player will recite the question asked of me was_______________ and the answer is of course______________. In this case, they would say “The question asked of me was what is the use of a cat, and the answer is of course to reflect our perfect likeness.” If any player cannot recite their question and answer correctly, they must pay a forfeit.
The play continues around the circle with each player recalling the question they have asked and the answer they have given for at the end each player will recite the question asked of me was_______________ and the answer is of course______________. In this case, they would say “The question asked of me was what is the use of a cat, and the answer is of course to reflect our perfect likeness.” If any player cannot recite their question and answer correctly, they must pay a forfeit.
Other  word games offered the opportunity to ask questions of someone of the  opposite sex that might not be otherwise asked.  It is not difficult to imagine humor used as   front for something more serious.
Short Answers:  The players are seated in a circle, with a lady and gentleman  alternately. A lady commences the game by asking her right-hand neighbor  a question, to which he replies with a single syllable words. Longer  words will exact a penalty, one for each additional syllable. He then  turns to the next lady with a question to be answered with a single  syllable. The questions may be mundane as in: Pray, Sir, permit me to  ask if you love dancing? Or unique as in: Pray, Madam, what wood do you  think the best for making thumb-screws? The challenge comes in that  neither question NOR answer may be repeated. Any player who repeats a  question or answer incurs a forfeit.
Musical  magic provided, with the assistance of one’s friends, the perfect  opportunity to flirt openly under the cover of being a good sport. 
Musical Magic:  One of the party is made to quit the room until the rest determined  what task he will be required to perform. The task can be as simple as  snuffing a candle, for a novice player, or as complex as kneeling before  another player, removing their ring and placing it on the finger of the  other player, for an experienced player. The player is guided in  divining his task by the playing of music from soft or loud.  When the  player is close to the object or action he must do next, the music  becomes louder until it stops when he has gotten it right.  The further  away the player the softer the music. If the player in despair, gives up  a forfeit must be paid and another player takes his place.
The  aviary provides even greater latitude, allowing the players to confide a  secret to another, openly and in public.   
The Aviary:  The person who leads this game (the birdman) should have a very good  memory to avoid blunders or a piece of paper and pencil to keep track of  all the birds in the aviary. All of the players select a bird to be in  the aviary and whispers their choice to the birdman.  The birdman then  instructs: Ladies and gentlemen, my aviary is complete, and I will thank  you now to inform me to which of these you give the preference, or  which are objects of your dislike. The birdman then asks each player  three questions:  To which of my birds you will give your heart? To  which you will confide your secret? From which will you pluck a feather? 
The  player will answer for example: I give my heart to the goldfinch ; my  secret to the parrot; and pluck a feather from the crow. The birdman  notes down these answers. Should the player select a bird not on the  list, he must pay a forfeit and select another until the answers are  complete. 
Once all the players have responded the birdman reveals the identity of each bird. Then each player kneels to the bird to whom he has given his heart; discloses something in confidence to the bird chosen for the secret; and the person from whom a feather was plucked pays a forfeit.
Once all the players have responded the birdman reveals the identity of each bird. Then each player kneels to the bird to whom he has given his heart; discloses something in confidence to the bird chosen for the secret; and the person from whom a feather was plucked pays a forfeit.
I  must admit, after reading these, and many others of the games included  in this book, I was quite surprised at how close to the line of  impropriety many of these games might be. It is not difficult to imagine  young people conspiring together to make these games work to their  advantage in serious endeavors of flirtation and matchmaking. I wonder how many  hearts were won and lost in the mists of these popular winter pastimes.
Maria Grace is the author of Darcy's Decision and The Future Mrs. Darcy. Click here to find her books on Amazon. For more on her writing and other Random Bits of Fascination, visit her website. You can also like her on Facebook, follow on Twitter or email her.
 
 
Interesting post, Maria, some games new to me - will keep them in mind for the next party...
ReplyDeleteMy eldest son read this over my shoulder and say he was taking notes or the next party as well!
ReplyDeleteThanks Margaret!
Wonderful post, Maria. I can see these being used to good effect at a house party.
ReplyDeleteI think you're right, they would.
DeleteThese sound like fun games today, Maria! I can see some humorous situations from these past-times.
ReplyDeleteI am certain they did! People haven't really changed at all.
DeleteWhen I was growing up in the 1950's in North Jersey, I lived in an area where there were easily 30 kids in the neighborhood, and we would come up with all kinds of games. Very little was organized. It was wonderful. Thanks, Maria.
ReplyDeleteI bet you've got some really awesome memories from that time.
DeleteI too am old enough to remember playing charades at Christmas and other parties also pass the parcel, or passing a piece of paper on which your wrote the line of a story, folded it down and passed it to the next person who wrote the next line, and so on, or drew a head at the start, folded it over and the next drew a neck, then a chest etc. Simple but fun.
ReplyDeleteThat does sound like fun.
DeleteThese seem like they would be fun.
ReplyDeleteI may have to try some of these out sometime...
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